I thought that no one was coming to this site, so I figured it didn’t really matter if it had been a long time since my last review (since no one was reading them anyway).

Finally, I just stopped writing.

That was more than five months ago, and it’s really hard to start up again… but I feel it’s worthwhile, so I’m trying again.  I just wish I could know whether anyone is coming to this website, so that I can stop feeling like I’m doing all this for nothing.  Is anyone out there?

And if you’re really out there, would you email me and say “Hi”?  Then I’ll really know that I’m not doing this for nothing.

My email address is Christina@greatgamesforwomen.com, and I really would love to hear from you.


It was a difficult thing to do, but I just couldn’t take it anymore.  I’ve been feeling like I’m selling my soul by listing certain games in the sale section, allowing it to appear as though they were worth buying when I know they’re not.  I keep reminding to “try it before you buy it,” but I know that’s not enough.  Everyone’s so busy.  And besides, that’s my job, to try it for the readers of my columns, and to tell it like it is.  So I did.  First I slammed City of Fools:   “Note,”  I wrote,  “This game comes with the following caveat:  ‘Warning:  City of Fools contains adult themes and is intended for mature audiences.’  Unfortunately, that warning isn’t strong enough, so I’ll add one of my own:  Alert!  This is the worst game ever made.  It is ugly, offensive, confusing, frustrating, poorly made, full of toilet jokes, and I beg you not to buy it.  Please don’t encourage them!”

Then I went after the Daily Deal:  “Overpriced at JUST $2.99,” and added, “So here’s the real deal:  My opinion of this one is that it shouldn’t have been made.  The only thing Amazing about it is the word in the title, and those two knights are chess pieces, by the way.  I feel you need to know that if you’re expecting some Medieval fantasy adventure.  No adventure, just ZZZZzzzz.”

And now I feel so much better.  I thought I’d be frightened for going over some invisible line, breaking an unwritten code for affiliates.  Probably have.  But at least I got my self-respect back.


Today I am re-submitting my Ghost Whisperer review.  My original review was very harsh, negative, and even angry.  I take games very seriously — sometimes too seriously — and I’ve decided that this was one of those times.

After I uploaded my scathing review, I continued to play the game — because I had bought it and I was determined to get my money’s worth out of it, like it or not.  That’s when I realized that, in spite of its shortcomings, this game had a very interesting story to tell.  And that’s why I decided to rewrite my critique.

The hints stand as written.  And my criticisms were not inaccurate.  The game does proceed agonizingly slowly: the story itself unfolds very slowly, the music is slow, and even the custom cursor is slow and sticky (but you have to use it or you won’t see the needed directions).  But then again, the TV show also proceeds at a leisurely pace, and so perhaps this aspect won’t upset its fans.  As for my other major complaint, the hidden items are indeed invisible, but that’s because I was playing in a lighted room; in darkness, all is revealed.  They just should have mentioned that in the instructions, because it took me too many wasted hours to figure it out.

So I did have reasons to be angry; still, I should have kept it all in perspective.  My role is not to reject a game because it made me angry, my role is to inform you of the game’s flaws and let you decide for yourself how serious those flaws are versus how much you want to play that game.

And as for my other two complaints — that the help button didn’t help, and that the needed items were in illogical places — those are common complaints with a lot of the games out there.  Very common.  Very frustrating, but very common.

So I am re-submitting my review… with egg on my face, as they say.